Worst Situation I Have Dealt With As a Game Dev

So 2 weeks ago I had the Playup Perth event which I was using to test the waters on showing Little Bit Lost to the public. It was all looking great I had a good planned features list and despite having a few late nights prior to the day I was on track the night before the showing.

I got stuck into the work as I would on any normal night. Things were going very well and by 2:30am I had completed my list of features, squashed some known bugs and was feeling really good about things. So I decided to make a build for my closed testing group just in case there was anything I had missed…

The build fired up and I was at the normal menu screen so I started a game. It began to load then crashed.
That was odd, so I tried again in the engine.
All OK.
Hmmm.
Let’s try again.
Still nope.
Maybe I should try an old build so I know I can fall back on that.
Nope.
OK PANIC!!
Has Windows had an update that caused an incompatibility??
Try a different machine..
NOPE!
Is it my lazy networking code? Maybe..
Re-write it??
OK lets do this I have a few hours before dawn.
OK its now 5am and I have work at 9am I think I need to concede and sleep.

Best decision I made was to go to bet at that point and though the sleep was not good and I was stressed about it the break from situation was what I needed/

I went to work as per normal and started recanting my story to a friend and colleague and at that very moment things started to make sense. I realised there was some code I had implemented as a “time bomb” to limit the build life so that my testers would only be on the latest build. At the time I thought that I would not need a user message as I would remember that it was in there. I guess when it came down to it 2:30am brain remembers a lot less than I would have thought.

Well, I was able to laugh about it about 20mins after I realised the problem and that weight started to lift. The lesson had been learnt and I was very glad I had chosen to do Playup as now I have a better plan for Perth Games Festival. I am aware of what can go wrong and not leaving things too late that I hit a panic like I did.

All in all as post previously the Playup went really well. So looking ahead I am very excited for Perth Games Festival.

Cheers

Grae

First Public Showing – Playup Perth

Hi All,
So it’s been a little while but I have had a lot going on both with Little Bit Lost and life in general. One of those things was the first public showing of Little Bit Lost at Playup Perth. This was for me a major stepping stone toward Perth Game Festival on October 1st. Getting some general feedback about the game was the primary goal of Playup for me, so I can refine and steer the game¬†toward a much larger scale event that is Perth Game Festival.

The demo went really well on the night with a lot of really positive feedback both about the concept and the current state as well as areas for improvement. Using this feedback I will hopefully be able to really hone in on making things really great for PGF.

The Playup event was not without challenge, where in the lead up I had some of my biggest issues as a developer which I will share in more detail in another post.

I am now really excited excited for the the festival and what I have to offer. Last year I had the pleasure of assisting my good friend Michael with his game Final Days at the festival and at the time really enjoyed the exposure and interaction with potential game players. This year will be my opportunity to do the same and share the enormous amount of work I have put into my game and the pride that comes with it.

So if you find yourself at a loose end be sure to come down and check out the Perth Game Festival on 1st of October at the Perth Town Hall (perthgamesfestival.com.au for further details)

antonkewbs

Cheers
Grae