The Grand Scale of Things

Another art update for you guys

 

Recently been hard at work modelling assets in the small time around life responsibilities and retail work. The biggest challenge I’m finding so far is modelling to scale. With the game based around the idea the player has shrunk down to the size of an ant I had it in my head that I must make everything as if it was 2-5cm tall. It didn’t click at the time that the grass for example is basically the size of a tree to the player. So would have to be modelled accordingly.

After realising that this was the case, it made modelling to scale a lot easier.

 

A neat trick to exporting from Maya to Unity is to set the scale in Maya to Meters then model the actual size you need. Then when exporting as FBX or OBJ, set export scale to CM and it would be a scale of 1:1 for Unity 🙂

Made life just a little bit easier.

Art Styles + Life Styles

Hi guys

Looks like it’s time I made a blog post! Exciting!

Coming onto the team with Grae has been an experience for sure. I’ve never taken on a roll as large as this outside of game jams so my nerves were dancing around during the first week. I’m absolutely loving the idea behind the game and the direction it’s going. So, what I’ve been working on:

New Creatures:
After planning out some sprints with Grae one creature I’ve been excited about creating is a Slater Beetle. I think seeing a giant one walking around in game would be a cool thing for players to encounter. So far I think I’ve managed to get the shell down packed.

New Craft-able Items:
One cool item I’m looking forward to seeing in the game is the Forge. A player can create after gathering some simple supplies around the world. Using the item cook food and after certain upgrades melt/manipulate certain items.

The biggest issue I’ve found so far in taking part in this project is, as my old lecturer used to put it, “life gets in the way” And only now I’m seeing how true those words are. Juggling my part time job and social aspects of life are one challenge but also my mental health. Not to get too far into it but I can easily say I think I’m working with the best dev I can right now, Grae has been so supportive throughout everything and I hope I can deliver some amazing content to show off to you guys soon!