The latest release of Little Bit Lost is now available. Players will have a bit more content, a few fixes and few new systems to contend with. Please make sure you have update via the Itch.io app or download the latest version at https://kingtidestudios.itch.io/little-bit-lost
The release includes the below changes
Official November 2018 Release Notes (v0.0.12)
Added
- Added Aluminium Fragment resource item (No model or texture)
- Added Ant Carapace resource item (No model or texture)
- Added Slater Carapace resource item (no model or texture)
- Added Ant Helmet helmet equippable (balanced, no model or texture, not progression acquirable)
- Added Plastic-Dipped Spear equippable (balanced, no model or texture, not progression acquirable)
- Added Harvesting Dagger equippable (balanced, no model or texture, not progression acquirable)
- Added Slater loot table to drop Insect Flesh and Slater Carapace
- Added Generic Insect loot table to drop Insect Flesh
- Added ability to toggle off UI and player model
- Added Bee Death Sound
- Fleeing creatures ignore being hit and keep moving
- Projectiles drop after hitting their targets
- Added Bleeding status effect that reduces health over time
- Added Bleeding status effect UI image
- Added script to Bindis to add Bleeding status effect to players and damage NPCs
- Added motion blur effect to Screen Blur effect on status effects
- Added Screen Blur effect to poison status effects
- Implemented Stamina for running
- Added support for ignoring lower block weights for large prefab items
- Added bark model
- Add lantern
- Added flimsy shovel
Changed
- Increased Weapon Range of all weapons by 0.8 units
- Deleted ‘trsdddfd’ item from database
- Lowered the block density of the larger variant of the grass blades to be more closely scaled to the increase of grass resources given
- Lowered the block density of sprouts to be destroyed in 1-2 hits
- Modified Sprout to drop 1 grass resource upon destruction
- Modified Bottle Top Clutter to drop Aluminium Fragments upon destruction
- Lowered block density of Mossy Outcrop clutter item to be destructible in 1-2 hits
- Modified Mossy Outcrop clutter item to drop 1 grass resource upon destruction
- Lowered block density of all mushroom variants to be destructible in a few hits
- Removed redundant loot tables in database
- Modified Ant loot table to drop Ant Carapace (as no model exists, nothing will be spawned, but this sets up the balancing + framework for when it does exist)
- Lowered Insect Flesh drop rate on Ant Loot Table
- Modified Bee to use Generic Insect loot table
- Modified Butterfly to use Generic Insect loot table
- Modified Peacock Spider to use Generic Insect loot table
- Modified Slater to use Slater loot table +Modified Slater to use Carapace armour type over hardened
- Modified Redback to use Generic Insect loot table (It is still not attackable at this stage)
- Modified colour of crafting queue to make it more obvious that it is not you don’t drop items into it
- Allowed any resource item to use the bare fist attack when equipped in a belt slot
Fixed
- Fixed animation bug by adding a check to belt transitions to prevent item changes while attacking
- Fixed big object carry can force you through the ground
- Fixed various spelling mistakes in Tutorial prefab
- Fixed items not being added to stacks in belt by adding items to stacks before trying to add as new
- Fixed throwing spear not generating aggro
- Resolved UI item overlap bug
- Fixed sometimes weave table was not placeable
Known Issues
- Lanterns cause an odd light effect on the ground shader (lanterns can only be acquired from the creative menu)
- Inventory containers have been temporarily disabled.