November 2018 Release

The latest release of Little Bit Lost is now available. Players will have a bit more content, a few fixes and few new systems to contend with. Please make sure you have update via the Itch.io app or download the latest version at https://kingtidestudios.itch.io/little-bit-lost

The release includes the below changes

Official November 2018 Release Notes (v0.0.12)

Added

  • Added Aluminium Fragment resource item (No model or texture)
  • Added Ant Carapace resource item (No model or texture)
  • Added Slater Carapace resource item (no model or texture)
  • Added Ant Helmet helmet equippable (balanced, no model or texture, not progression acquirable)
  • Added Plastic-Dipped Spear equippable (balanced, no model or texture, not progression acquirable)
  • Added Harvesting Dagger equippable (balanced, no model or texture, not progression acquirable)
  • Added Slater loot table to drop Insect Flesh and Slater Carapace
  • Added Generic Insect loot table to drop Insect Flesh
  • Added ability to toggle off UI and player model
  • Added Bee Death Sound
  • Fleeing creatures ignore being hit and keep moving
  • Projectiles drop after hitting their targets
  • Added Bleeding status effect that reduces health over time
  • Added Bleeding status effect UI image
  • Added script to Bindis to add Bleeding status effect to players and damage NPCs
  • Added motion blur effect to Screen Blur effect on status effects
  • Added Screen Blur effect to poison status effects
  • Implemented Stamina for running
  • Added support for ignoring lower block weights for large prefab items
  • Added bark model
  • Add lantern
  • Added flimsy shovel

Changed

  • Increased Weapon Range of all weapons by 0.8 units
  • Deleted ‘trsdddfd’ item from database
  • Lowered the block density of the larger variant of the grass blades to be more closely scaled to the increase of grass resources given
  • Lowered the block density of sprouts to be destroyed in 1-2 hits
  • Modified Sprout to drop 1 grass resource upon destruction
  • Modified Bottle Top Clutter to drop Aluminium Fragments upon destruction
  • Lowered block density of Mossy Outcrop clutter item to be destructible in 1-2 hits
  • Modified Mossy Outcrop clutter item to drop 1 grass resource upon destruction
  • Lowered block density of all mushroom variants to be destructible in a few hits
  • Removed redundant loot tables in database
  • Modified Ant loot table to drop Ant Carapace (as no model exists, nothing will be spawned, but this sets up the balancing + framework for when it does exist)
  • Lowered Insect Flesh drop rate on Ant Loot Table
  • Modified Bee to use Generic Insect loot table
  • Modified Butterfly to use Generic Insect loot table
  • Modified Peacock Spider to use Generic Insect loot table
  • Modified Slater to use Slater loot table +Modified Slater to use Carapace armour type over hardened
  • Modified Redback to use Generic Insect loot table (It is still not attackable at this stage)
  • Modified colour of crafting queue to make it more obvious that it is not you don’t drop items into it
  • Allowed any resource item to use the bare fist attack when equipped in a belt slot

 

Fixed

  • Fixed animation bug by adding a check to belt transitions to prevent item changes while attacking
  • Fixed big object carry can force you through the ground
  • Fixed various spelling mistakes in Tutorial prefab
  • Fixed items not being added to stacks in belt by adding items to stacks before trying to add as new
  • Fixed throwing spear not generating aggro
  • Resolved UI item overlap bug
  • Fixed sometimes weave table was not placeable

 

Known Issues

  • Lanterns cause an odd light effect on the ground shader (lanterns can only be acquired from the creative menu)
  • Inventory containers have been temporarily disabled.