Corpse Harvest overhaul. There are now get different benefits from harvesting a corpse with different items.
Additions of crafting table.
First crafting table, the Weaving table, is now able to be crafted and contains recipes. A new model and texture will be present for it in the next release.
Damage matrix implementation for attacking creatures with different damage types and defence types, as well as for harvesting.
Added ability to have different rotation on clutter with NPC path-finding profiles.
Crafting changes so that queue functions are more obvious.
Fixes
Occasional path finding issue that caused creatures to go “sideways”.
Path finding did not always honour height restrictions.
When clutter was removed, NPC path-finding profiles were not updating, causing bad path finding.
Creatures were not being aggressive when set to be.
When cancelling some recipes, components were not all returned to the players inventory.
Persistent status effect items some times did not update when switching equipment.
When being killed by some creatures (bee and ant) the creature would be stuck in an animation state.
Respawning occasionally failed to work.
Known issues
When some XML data is changed incorrectly, errors are thrown that are not meaningful.
NPCs get on tall objects and don’t come back down.